1. PLAYER ELIGIBILITY
- All players must have registered for and played during the current fall AYSO season.
- All players must be listed on a roster, and signed by the Regional Commissioner.
- If there are additions or deletions to the roster a new-signed copy is required.
- Each player must play a minimum 3 quarters of each game (unless total number of players prohibits this).
- Division format:
||Minimum To Play
- Only AYSO registered and approved coaches from each team are allowed to coach from the “coaches area” an area defined as ten yards from either side of the halfway line.
- Opposing team coaches (plus parents and other associated spectators) should be on different sides of the field when possible. The team designated as the home team will choose the side of the field they will occupy.
- If there is a conflict in the color of the uniforms, the home team must either change uniform color or must wear pinafores.
- All teams must wear uniforms that meet Mt. Diablo Soccer requirements. Team members must wear a matching uniform consisting of a jersey, shorts, and socks. Uniform shall be properly marked with the AYSO logo. No AYSO uniform may bear a player name, team name, league name, program name, or inappropriate sponsor name. Team members must wear shin guards that are completely covered by socks. Players cannot wear anything that is dangerous to themselves or other players.
- Team check in will be done by each opposing team 30 minutes before game time; each opposing team representative (either coach, asst coach, parent designation etc.) will check off players from the opposing teams signed roster sheet and game card.
- Coaches must notify the referee when players are expected to arrive late or leave early due to other commitments.
- It is the responsibility of the teams with the first and last game of the day to ensure equipment set up/take down. Coaches from the home team need to ensure the equipment is properly locked.
- Coaches shall participate in positive coaching that instructs and encourages players during the games.
- Negative or derogatory comments are not permitted and may result in a caution or ejection of the coach.
- Coaches should remember that they are responsible for the actions of their players, parents and spectators. They can and will be disciplined for inappropriate actions.
- After each game, each coach will sign their appropriate game card and leave it with the referee. Each coach is responsible for reporting the score of their game (i.e. Germany 3 – Senegal 2; or France 1-Costa Rica 1 etc.) via text. You must register to text notification by sending a text to following number:
For 10U Boys, text @mdwc10ub to 81010
For 10U Girls, text @mdwc10ug to 81010
For 12U Boys, text @mdwc12ub to 81010
For 12U Girls, text @mdwc12ug to 81010
For 14U Boys, text @mdwc14ub to 81010
For 14U Girls, text @mdwc14ug to 81010
REFEREES AND ASSISTANT REFEREES
- Referees and assistant referees will be assigned from teams not involved in the game being played when possible.
- Referees must record on the official game card any incidents resulting in disciplinary action and call the above ‘message number’ to report any disciplinary action (red cards and/or coach expulsion).
- Team referees must officiate a number of games equal to the number of matches the team plays in the tournament.
- Referees will perform equipment check 15 minutes prior to each game.
- At the end of each game referee will keep all game cards.
DURATION OF GAMES
All pool play, elimination, and quarterfinal games for all Divisions (10U, 12U, 14U):
· Five minute halftime break (and a one minute running break between quarters for substitutions only).
· No Extra time
· For elimination and quarterfinals, see “ELIMINATION AND QUARTERFINAL GAME TIEBREAKER”
Duration of halves:
||Semis & Final
- In each age group, teams will be divided into brackets, and play a number of round-robin games in their bracket.
- All teams will progress into elimination play. Seeding for elimination games will be based on how teams fare in preliminary games. MDSA may adjust seeding to try to avoid rematches in the elimination rounds.
- Scoring. Points will be awarded as follows:
- 6 points Win
- 4 points Forfeit/BYE
- 3 points Tie
- 0 points Loss
- 1 point each goal scored (maximum of 3 per game)
- 1 point shutout (including 0-0 tie)
- -2 points for not meeting minimum playing time requirements (3 quarters).
- -1 point for each red card issued to a player and for each coach expulsion
- -1 point for every three yellow cards accumulated by a team across all bracket/pool games
If there is a tie in points following group games, the following tiebreakers will be used in sequence until a winner is determined:
1. Head-to-head (how teams played against each other).
2. Fewest goals scored against.
3. Difference between “goals for” vs. “goals against”.
4. Lowest number of accumulated penalty points (see the scoring rules above).
5. Team with the most wins.
6. Coin toss conducted by the Field Marshal and Tournament Coordinator.
- Any player accumulating two yellow cards during tournament play will sit out the team’s next game. Two yellow cards in one game are equivalent to a red card.
- Any player receiving a red card or any coach who has been expelled from a game will sit out the next game.
- Tournament Directors will review all red cards and expulsions and may render additional discipline.
- Game may not be played unless there is a certified referee in uniform at the match.
- If a game cannot be played due to the lack of a referee, it will count as double forfeit with 0 points per side and minus 6 goal differential for each team.
- Tournament headquarters will be at Mt. View Elementary. Game results will be available at headquarters and online.
ELIMINATION ROUND ELIGIBILITY
- Teams must accumulate a minimum of 16 referee points by end of pool play games in order to be eligible to proceed to MDWC elimination round play which begins 1pm on Oct 26.
ELIMINATION AND QUARTERFINAL GAME TIEBREAKER
Elimination and quarterfinal games that are tied at the end of regulation time will be decided by kicks from the penalty mark. Best of 5 penalty kicks will determine the winner. If still tied at the end of 5 penalty kicks, penalty kicks will continue with a sudden death round until a winner is determined.
SEMI-FINAL AND CHAMPIONSHIP GAME TIEBREAKER
Semi-final, championship and consolation games that are tied at the end of regulation time will continue with two overtime periods. These extra time periods will be five minutes each for every division. Both periods will be played; there is no “golden goal”. If the game is still tied at the end of the second extra time period, the game will be decided by kicks from the penalty mark. At the tournament director’s discretion, if weather conditions warrant (such as excessive heat), the overtime periods can be skipped and a game that is tied at the end of regulation will proceed immediately to kicks from the penalty mark. This decision will be made prior to the start of the game.
PENALTY KICK RULES FOR ELIMINATION ROUNDS
Click Here for Penalty Kick Rules.
All players on 1st, 2nd, 3rd & 4th Place teams will receive medals.
SUBSTITUTION OF PLAYERS
For Divisions 12U and 10U, substitutions will be allowed ONLY at quarter breaks or to replace an injured player. Free substitution will be allowed for 14U. All players must participate (play) at least 3 quarters (counting regulation time) unless injured or where rosters do not allow such as 10 for a 10U team or 15 for a 14U team. In overtime, substitutions can only be made at the beginning of each overtime period. Coaches should take special care to ensure that substitutions are not used as a tactic to delay the match. If, in the opinion of the referee, a team is using substitution to delay the match, the referee may allow for extra time in the match and may apply sanctions for such tactics. However, it is also the responsibility of the referee to allow any substitution that follows proper procedures
- If a team forfeits a game for any of the reasons listed below, the score of the game will be listed as a 6 – 0 victory for the opposing team.
- Any team leaving the field during regulation play will forfeit the game, and the coach will be ejected, thus excusing him or her from the next game.
- Failure of a team to be ready within 5 minutes of the official kickoff time may constitute a forfeiture as determined by the referee.
- If a coach fails to play a player for at least 3 quarters (unless it is due to an injury reported to the referee or tournament committee) in any of elimination, quarter, semifinal, consolation, or final games, a forfeit will be declared.
- If a player is determined to be ineligible by the tournament registrar, or participates in a game when that player was suspended, the team will forfeit any games in which the ineligible player participated.
- Forfeit shall occur if a team lacks a coach.
- Forfeit shall occur if a team lacks the minimum number of players 5 minutes after the scheduled kickoff.
PROTESTS AND GRIEVANCES
No protests of any kind will be allowed.
- Any serious injury to a participant, or damage caused by a participant, must be reported to the Tournament Coordinator or Field Marshal as soon as is possible. An injury Report is REQUIRED.
- Coaches must carry the AYSO Player Medical Release (or Registration) forms with them at all times.
- Players shall not be allowed to participate with any type of cast or splint.
- Jewelry, including earrings of any kind, must be removed before a player can participate in a match. Taping or using a band-aid to cover the item is not
- In the event of rainout, or postponement due to any other reason, games will be rescheduled for the next available date, if possible.
- No Noise Makers of any kind are allowed at any field. This includes air horns, blow horns, and bells. Clapping hands and cheering voices are welcome!
- The Tournament Committee will settle any issue not provided for elsewhere in these Rules and Procedures. Their decision is final.
AYSO National rules will cover any situation not covered by the rules in this document. The Tournament Committee will have the final say on the interpretation
and application of the rules. Always remember, “It’s for the kids”!